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Caverns (Railcar Logistics Sim)

Caverns (Railcar Logistics Sim)

A Roblox experience owned by TechnoFox Kingdom Remote Transportation Authority.

SimulatorENrailcar logisticstrain simulationrealism

Description (written by the developer; not a statement by this register)

Caverns is a community led railcar logistics simulator in Roblox inspired from many other train simulation experiences, built for those who want realism in a fictional world! What does this experience have that is different from other train simulations? -Railcars with realistic controls! 🎚️ 🎛️ -Different roles and ranks! 👷 -Devices all over the map! 🕹️ -A complete dispatch station to interact with signals and more! 🧑‍💻 🚦 -Dial tone radio commands! 📻 📟 -A Military Police community! 👮 📸 -Random events! ⚠️ ⛈️ -First ever automated railcars in Roblox! 🤖 Join the TechnoFox Kingdom Remote Transportation Authority group on Roblox to get started with your journey today!

Last updated by the developer 11 Aug 2026, 01:01 UTC.

0
playing (measured 11 Aug 2026, 20:30 UTC)
21,682
lifetime visits
93%
liked (155 👍 / 11 👎)
242
favourites (11.2 per 1k visits)
15 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mobile Network Viewer
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Caverns! · welcome1,092 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0893no change
16 Aug 2026, 08:0693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.