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Koala Hangout [Alpha]

Koala Hangout [Alpha]

A Roblox experience owned by Cute Koala Club!.

Social & hangoutENhangoutsocialcute aesthetic

Description (written by the developer; not a statement by this register)

|+| Hi Hi!! Welcome To Koala Clubs Game And Home Store - Koala Hangout! <3 |+| |+| Buy Merch, Hangout With Your Fellow Koalas And Have fun! |+| |+| Rank Up In The Group For Ingame Perks! |+| |+| This Game Is A Complete W.I.P And Will Be Updated Regularly, Sorry That It's Bad |+| -|- Coming Soon: - Store Opening - More Clothing - Voice (and more) -|- Last Update: - Bug Fix |+| Creators: Little The Owner/Founder & Cari The Co Owner/ Co Founder |+| |+| - - - - - - - - - - - - - - - - - |+| - - - - - - - - - - - - - - - - - |+| - - - - - - - - - - - - - - - - - |+| - - - - - - - - - - - - - - - - - |+| Tags I Guess Cause Apparently It Does Something: Koala, Koalas, Hangout, Social, Store, Shop, Cute, Kawaii, Aesthetic, Group, Jungle, Clothes, Shirts, Catalog, Shopping, Talk, Animals, Online, Multiplayer, Lounge, Admin, Tree, Idk What Else Byee

Last updated by the developer 27 Oct 2025, 16:10 UTC.

0
playing (measured 12 Aug 2026, 02:00 UTC)
209
lifetime visits
80%
liked (8 👍 / 2 👎)
6
favourites (28.7 per 1k visits)
16 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met Aria! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.