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SCP: Area X Roleplay

SCP: Area X Roleplay

A Roblox experience owned by • Nullus Entertainment •.

RoleplayENSCP FoundationRoleplaySimulator

Description (written by the developer; not a statement by this register)

SCP: Area X Roleplay Version: ALPHA ----------------------------------------------- This is a Roleplay / Simulator game, this game is based on SCP type games Welcome to the experience of Area X Roleplay, here we have created a user friendly SCP roleplay. We strive to be the most uniqe and diverse Roleplay community on the platform. In this experience you are able to play as many different teams and divisions. RULES! our rules for this community are all in our servers & in-game, please make sure to always follow TOS and other important common rules. Make sure to thumbs up the game👍 and join our community! All in-game transactions are final, no refunds!

Last updated by the developer 5 Aug 2026, 00:58 UTC.

0
playing (measured 11 Aug 2026, 03:20 UTC)
218,789
lifetime visits
70%
liked (1,059 👍 / 448 👎)
2,487
favourites (11.4 per 1k visits)
17 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

O5 Council
1,350 R$
Administrative Department
750 R$
Rapid Response Team
660 R$
Internal Security Department
475 R$
Intelligence Agency
350 R$
Alpha - 1
249 R$
Control Room
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha tester78,881 · 0.00% win
Meet A Creator · other6,576 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:5370no change
15 Aug 2026, 03:3770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.