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🌊Tsunami Disaster Survival🌊

🌊Tsunami Disaster Survival🌊

A Roblox experience owned by Playtad.

SurvivalENtsunamidisaster survivalreach high ground

🌊Tsunami Disaster Survival🌊 is a survival experience created on 2022-02-17. It has accumulated 325,771,625 lifetime visits and 185,865 favorites. Currently, 425 users are playing. The game holds a 65% like percentage. Players aim to reach high ground before the tsunami wave hits.

Description (written by the developer; not a statement by this register)

👍Next update at 50k votes! Like the game if you enjoy it! 👍 🌊SURVIVE A TSUNAMI! Reach high ground before the Tsunami wave hits, buy cool items from the shop, play with your friends, and more! 🌊 🎮How to play: Get to stable, high ground and don't touch the dark water. 🎮

Last updated by the developer 23 Dec 2024, 18:19 UTC.

91
playing (measured 5 Oct 2026, 07:50 UTC)
328,458,199
lifetime visits
65%
liked (31,178 👍 / 16,525 👎)
191,765
favourites (0.6 per 1k visits)
17 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9144726914 September 20265 October 2026
500 measurements spanning 21 days, net -245. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–500 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Oct 2026, 07:5091-21
5 Oct 2026, 06:50112+6
5 Oct 2026, 05:50106-31
5 Oct 2026, 04:50137-6
5 Oct 2026, 03:50143-43
5 Oct 2026, 02:50186-14
5 Oct 2026, 01:50200+6
5 Oct 2026, 00:50194+48
4 Oct 2026, 23:50146-28
4 Oct 2026, 22:50174+24
4 Oct 2026, 21:50150-14
4 Oct 2026, 20:50164-7
4 Oct 2026, 19:50171-29
4 Oct 2026, 18:50200-40
4 Oct 2026, 17:50240-11
4 Oct 2026, 16:50251+21
4 Oct 2026, 15:50230-34
4 Oct 2026, 14:50264+7
4 Oct 2026, 13:50257+31
4 Oct 2026, 12:50226first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
350 R$
Jet Pack
150 R$
Grapple Hook
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome139,638,626 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6521 August 202622 October 2026
1066 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1066
Measured (UTC)% likedChange
22 Oct 2026, 12:3765no change
12 Oct 2026, 12:3665no change
5 Oct 2026, 07:5065no change
5 Oct 2026, 06:5065no change
5 Oct 2026, 05:5065no change
5 Oct 2026, 04:5065no change
5 Oct 2026, 03:5065no change
5 Oct 2026, 02:5065no change
5 Oct 2026, 01:5065no change
5 Oct 2026, 00:5065no change
4 Oct 2026, 23:5065no change
4 Oct 2026, 22:5065no change
4 Oct 2026, 21:5065no change
4 Oct 2026, 20:5065no change
4 Oct 2026, 19:5065no change
4 Oct 2026, 18:5065no change
4 Oct 2026, 17:5065no change
4 Oct 2026, 16:5065no change
4 Oct 2026, 15:5065no change
4 Oct 2026, 14:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

132,322,367
YouTube views across 22 matched videos

Most-viewed match: “Roblox Escape Tsunami For Brainrots #roblox #potemer #robloxmemes”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 31 Aug 2026, 03:20 UTC.