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🥊 Punch Training Simulator🥇

🥊 Punch Training Simulator🥇

A Roblox experience owned by SUPERHOTFIRE SERIES.

SimulatorENtrainingclickerrebirth

Punch Training Simulator is a simulator experience created on February 17, 2022. The game has accumulated 3,648,963 lifetime visits and holds 18,837 favorites. It maintains a 72% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💣 Welcome To Punch Training Simulator! ☄️ ⭐️ Join our community server and play together! ⭐️ LOGIN Everyday to Receive Daily Rewards! 🎁 HOW TO PLAY : 💥 Click On a Target And Start Punching! 🍀Collect Parts & Sell Them For Cash! ⬆️ Use Cash to Train Yourself to Punch Harder With More Power! ⚡️ Upgrade Your Body Form To Receive Trails And Collect More Parts! 🔮 Unlock and Explore New areas! 🚀 Rebirth At The Last Area To Receive Secret Items & Privileges! 🏆 Climb the Leaderboard and Become THE STRONGEST PUNCHER!!! 🔥🔥🔥SUPERHOTFIRE SERIES🔥🔥🔥

Last updated by the developer 28 Mar 2026, 12:00 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
3,648,963
lifetime visits
72%
liked (2,531 👍 / 1,000 👎)
18,832
favourites (5.2 per 1k visits)
17 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Capacity
799 R$
X2 Power
399 R$
X2 Sell Value
199 R$
X2 Run Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🥊 Punch Training Simulator🥇 · other437,143 · 0.00% win
REBIRTH! · progression26 · 0.00% win
TOP 5 MOST POWERFUL! · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0872no change
14 Aug 2026, 04:0672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.