Find The Slimes! (374)
A Roblox experience owned by Flux Games.
AdventureENcollectingcute animalsobby
Find The Slimes! (374) is an adventure experience created on 2022-02-17. It has accumulated 3,495,413 lifetime visits and 22,646 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description highlights slime collection mechanics and recent updates including new areas and slimes.
Description (written by the developer; not a statement by this register)
💚 Welcome to Find the Slimes! 💚 The slimes have escaped! It's your job to find them all before they're gone forever. Some aren't very smart and so are easy to catch, but others can be real tricky. Will you find them all? GAME FIX: - NO MORE LAGS! - FIXED INVISIBLE SLIMES! - New pochita slime! NEW UPDATE: - GIANT UPDATE: City area, new obby areas AND MORE! - 55 NEW SLIMES (CUTE ANIMALS!) - Fixed Backroom Morphs - bug fixes - AND WAY MORE Previous update: - 5000 LIKES POP CAT SLIME! - 9 new slimes and 3 new parkour maps! - VIP Room! 👍 ⭐ If you enjoyed the game make sure to leave a like and favourite! 👍 ⭐ If you have any feedback or suggestions make sure to let us know over at our group: https://www.roblox.com/groups/4584108/Flux-Games tags : find the game, find the markers, find the pandas, find the badge, find the button, obstacle, find the stickmen, find the Released: 04.26.2022
Last updated by the developer 26 Jul 2026, 11:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.