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(🪑DECOR!🪑) Interactive Intimate [ALPHA]

(🪑DECOR!🪑) Interactive Intimate [ALPHA]

A Roblox experience owned by Messlither HQ.

Sandbox & buildingENsandboxarcadecustomization

(🪑DECOR!🪑) Interactive Intimate [ALPHA] is a sandbox-building experience created on 2022-02-18. The game currently has 2 players online. It has accumulated 8,868,692 lifetime visits, 109,174 favorites, and a 76% like percentage.

Description (written by the developer; not a statement by this register)

⚠️LATEST UPDATE:⚠️ Build around your workspace by placing DECOR to amp-up the atmosphere. Some interact with Buddy, and help you get BIGGER SCORES! 🪑 ⚠️FUTURE UPDATES:⚠️ - Multiplayer (In dev) - Combat - Story Mode 💥Whack, shoot, and blast! Take out all of your frustrations on “Buddy”, the warehouse dummy. He’s made to take everything you can throw at him in this satisfying arcade/sandbox game!💥 ⚔️Collect and use dozens of unique Tools to use on Buddy!⚔️ 🎩Dress Buddy for success with functional Customizables!🎩 🧪Conduct research by interacting with Buddy to boost your progress!🧪 🩸Shed some blood and break his limbs for a higher score! But don't go too hard on him…🩸 🩹Heal Buddy to Level Up and make him stronger!🩹 🏆Aim for the highest scores to get Totems for even more items!🏆 😄Welcome to the Interactive Warehouse! Have fun!😄 ⚠️MANUAL:⚠️ (Soon) ⚠️LOG:⚠️ https://devforum.roblox.com/t/i/3831176 ⚠️CREDITS:⚠️ https://devforum.roblox.com/t/i/3831194

Last updated by the developer 29 Dec 2025, 01:12 UTC.

2
playing (measured 10 Aug 2026, 17:47 UTC)
8,868,692
lifetime visits
76%
liked (21,715 👍 / 6,816 👎)
109,109
favourites (12.3 per 1k visits)
18 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Save Slot #3
200 R$
Ribcage
100 R$
Skull
100 R$
Smile
100 R$
Spartan
100 R$
Fedora
100 R$
Clown Gear
100 R$
Mace
100 R$
Pencil
100 R$
Jetpack
100 R$
Magic Orb
100 R$
Flamethrower
100 R$
Radio
100 R$
Power Up Bumper
90 R$
Harness
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Interactive Intimate! · welcome3,963,973 · 62.2% win
CONCLUSIVE COLLECTOR: TOOLS - Bronze · collection120,465 · 26.7% win
BUDDY'S BODY - Disarm'd! · other94,808 · 8.9% win
BUDDY'S BODY - Lefty Loosey! · other92,811 · 17.8% win
BUDDY'S BODY - Heartbroken! · other77,619 · 35.6% win
BUDDY'S BODY - Super Duper Sad · other77,501 · 17.8% win
RANK UP! - Iron · progression59,442 · 17.8% win
BUDDY'S BODY - Rabbit's Foot! · collection38,432 · 44.4% win
BUDDY'S BODY - Break-A-Leg! · other37,915 · 26.7% win
BUDDY'S BODY - Super Duper Happy · other24,185 · 8.9% win
KOLD-BLOODED KILLER - Iron · other14,180 · 35.6% win
CONCLUSIVE COLLECTOR: ICONS - Bronze · collection8,155 · 8.9% win
BUDDY'S BODY - Mind Blown · other2,991 · 0.00% win
CONCLUSIVE COLLECTOR: TOOLS - Silver · collection2,687 · 0.00% win
RAMPANT RECYCLER - Iron · other2,383 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0776no change
23 Aug 2026, 21:0676no change
13 Aug 2026, 21:0676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.