(🪑DECOR!🪑) Interactive Intimate [ALPHA]
A Roblox experience owned by Messlither HQ.
Sandbox & buildingENsandboxarcadecustomization
(🪑DECOR!🪑) Interactive Intimate [ALPHA] is a sandbox-building experience created on 2022-02-18. The game currently has 2 players online. It has accumulated 8,868,692 lifetime visits, 109,174 favorites, and a 76% like percentage.
Description (written by the developer; not a statement by this register)
⚠️LATEST UPDATE:⚠️ Build around your workspace by placing DECOR to amp-up the atmosphere. Some interact with Buddy, and help you get BIGGER SCORES! 🪑 ⚠️FUTURE UPDATES:⚠️ - Multiplayer (In dev) - Combat - Story Mode 💥Whack, shoot, and blast! Take out all of your frustrations on “Buddy”, the warehouse dummy. He’s made to take everything you can throw at him in this satisfying arcade/sandbox game!💥 ⚔️Collect and use dozens of unique Tools to use on Buddy!⚔️ 🎩Dress Buddy for success with functional Customizables!🎩 🧪Conduct research by interacting with Buddy to boost your progress!🧪 🩸Shed some blood and break his limbs for a higher score! But don't go too hard on him…🩸 🩹Heal Buddy to Level Up and make him stronger!🩹 🏆Aim for the highest scores to get Totems for even more items!🏆 😄Welcome to the Interactive Warehouse! Have fun!😄 ⚠️MANUAL:⚠️ (Soon) ⚠️LOG:⚠️ https://devforum.roblox.com/t/i/3831176 ⚠️CREDITS:⚠️ https://devforum.roblox.com/t/i/3831194
Last updated by the developer 29 Dec 2025, 01:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 21:07 | 76 | no change |
| 23 Aug 2026, 21:06 | 76 | no change |
| 13 Aug 2026, 21:06 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.