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Dollworks Corp

Dollworks Corp

A Roblox experience owned by Team Crystal!.

HorrorENhorrorabandoned factorycleaning job

Dollworks Corp is a horror experience created on 2022-02-18. It has recorded 608,500 lifetime visits and 17,386 favorites. The current player count is 0. The experience holds a 58% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

In the quiet outskirts of RoVille, lies the enigmatic Dollworks Corp factory, abandoned since the 1970s and cloaked in unsettling legends. You alongside your cleaning partners have been hired for a job to clean out this abandoned factory, but not everything is as it seems..

Last updated by the developer 1 Dec 2023, 06:06 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
608,500
lifetime visits
58%
liked (1,067 👍 / 772 👎)
17,379
favourites (28.6 per 1k visits)
18 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Prestige Pass
199 R$
Survival Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Looter · collection72,738 · 0.00% win
Cowards · other34,206 · 0.00% win
Pyromaniac · other26,901 · 0.00% win
Locksmith · other21,229 · 0.00% win
Bravery · other19,850 · 0.00% win
Heroes · other18,444 · 0.00% win
Factory Reject · other18,278 · 0.00% win
Collector · collection14,185 · 0.00% win
Naiive · other11,384 · 0.00% win
Heavy Hitter · other8,665 · 0.00% win
Medic · other3,087 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:3258no change
24 Aug 2026, 19:3658no change
14 Aug 2026, 19:3258first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.