💸Make Me Money! [FREE]
A Roblox experience owned by Money Generating Studio.
Social & hangoutENdonationstallsocial
💸Make Me Money! [FREE] is a social-hangout experience created on 2022-02-18. The game has accumulated 3,311,694 lifetime visits and 11,989 favorites. It holds a 75% like percentage. Currently, zero users are playing. The experience functions as a donation game where players can set up stalls to receive donations.
Description (written by the developer; not a statement by this register)
Welcome to 💸Make Me Money! [FREE] This is a donation game where you can put up stalls and get donations! LIKE GOAL = 6,000 Likes CODES AND NEW THINGS at 6,000 LIKES! ~~ How to add items to your board? ~~ - Create a piece of clothing or a game pass in any of your games. (Game passes are free to create, but the experience of owning the game pass needs to be public.) - Go up to your booth, press "Edit Booth" and press the "Refresh" Button 🔄 - ALL DONE! People can donate to you now! Donated Robux may take 3-7 days to process and show up in your account. You can view the pending Robux at https://www.roblox.com/transactions (Additional Roblox tax may apply when receiving the Robux!) Formerly owned by Viperix! 🐍 https://www.roblox.com/groups/5201640/Viperix#!/about
Last updated by the developer 7 Jan 2023, 09:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.