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Kill NPCs For No Reason

Kill NPCs For No Reason

A Roblox experience owned by Motor Studios..

OtherENmemechaossocial

Description (written by the developer; not a statement by this register)

❤Inspired by-Clean up roblox (play that game to) ❤ Don't forgot to Thumbs Up👍 and Favourite⭐ the game (if you want) There are many kinds of roblox players you must kill some of them. Here well be you're favorite youtubers devs, outfits and etc. ⚠️Game's UI is glitched for mobile users⚠️ Credits: tsero201-Creator/Builder Leondergros-Co-Owner/Builder Sus_DeveloperRoblox-Scripters📜 Stufflyer-Music and UI designer join our group here https://web.roblox.com/groups/10599421/Motor-Studios#!/about

Last updated by the developer 1 Apr 2026, 14:03 UTC.

0
playing (measured 11 Aug 2026, 06:47 UTC)
7,413
lifetime visits
82%
liked (176 👍 / 39 👎)
132
favourites (17.8 per 1k visits)
19 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
20 R$
VIP Room
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,697 · 0.00% win
Playing on Easter · other404 · 0.00% win
Christmas · other307 · 0.00% win
Secret door · secret259 · 0.00% win
Thanks for 1K visits! · other231 · 0.00% win
Halloween · other140 · 0.00% win
You Entered VIP Room · other49 · 0.00% win
Da Cake · other47 · 0.00% win
You touched Computer · other34 · 0.00% win
Eggs · collection26 · 0.00% win
??? · secret16 · 0.00% win
[ Content Deleted ] · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.