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Ragdoll Engine

Ragdoll Engine

A Roblox experience owned by 5.zi7.

Sandbox & buildingENphysics simulationragdoll mechanicssandbox

Ragdoll Engine is a sandbox-building experience created on 2022-02-19. The game supports R6 and R15 characters. It has accumulated 1,110,176 lifetime visits and 1,976 favorites. Currently, zero users are playing. The title holds a 68% like percentage. Tags include realistic ragdoll physics and advanced simulation features.

Description (written by the developer; not a statement by this register)

a Realistic Advanced Ragdoll Physics game Press F to toggle Ragdoll (X) on Xbox Press T to toggle perspective (B) on Xbox © 2024 JackToxic2. All rights reserved. This game is protected by copyright Support R6/R15 Tags: Realistic Ragdoll Engine , Ragdoll , Euphoria , Active Ragdoll , Advanced Ragdoll

Last updated by the developer 7 Dec 2025, 00:06 UTC.

0
playing (measured 11 Aug 2026, 01:53 UTC)
1,110,176
lifetime visits
68%
liked (775 👍 / 361 👎)
1,981
favourites (1.8 per 1k visits)
19 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
3,700 R$
RocketLauncher
3,500 R$
Super Push
1,999 R$
Kick Leg
1,500 R$
Mod
1,000 R$
VIP
600 R$
lmpulse Grenade
250 R$
2x Level
250 R$
Potion
150 R$
Potion
150 R$
Push
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet an owner · social1,273 · 0.00% win
Meet an Developer · other650 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3568no change
14 Aug 2026, 14:3868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.