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The Almost Unbeatable Obby

The Almost Unbeatable Obby

A Roblox experience owned by Beast Obby Games.

ObbyENparkourdifficultycustomization

The Almost Unbeatable Obby is an obby genre experience created on 2022-02-19. It has recorded 12,285,440 lifetime visits and 10,359 favorites. Currently, zero users are playing. The experience holds a 43% like percentage. No additional measured statistics are provided in the data.

Description (written by the developer; not a statement by this register)

✨ Welcome to the Almost Unbeatable Obby! This obby has a 99% failure rate, will you win? 🔥 Upgrade trails and halos to flex about your obby skills! 🔥 👍 Every level has been tested and it is sure possible! 🔨 📝 Don't worry! your progress is saved automatically! 📝 🔔🔔🔔 Remember to follow and like for UPDATES 🔔🔔🔔 Join our group for in-game rewards! 🎉 Premium Benefits: - X1.1 SPEED

Last updated by the developer 26 Jul 2025, 18:49 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
12,285,440
lifetime visits
43%
liked (5,745 👍 / 7,553 👎)
10,356
favourites (0.8 per 1k visits)
19 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Fusion Coil
199 R$
Boombox
79 R$
Speed Coil
79 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Super Easy · other4,600,594 · 0.00% win
Easy · other3,305,243 · 0.00% win
Mediocre · other2,256,121 · 0.00% win
Average · other1,449,893 · 0.00% win
Hard · other903,412 · 57.1% win
Challenging · other372,484 · 57.1% win
Intense · other105,022 · 0.00% win
Remorseless · other26,457 · 0.00% win
Insane · other9,044 · 0.00% win
Catastrophic · other3 · 0.00% win
Nil · other2 · 0.00% win
Unbeatable · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4313 August 2026 — 43 % liked23 August 2026 — 43 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0243no change
13 Aug 2026, 19:0043first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.