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Demon Slayer: Midnight Sun

Demon Slayer: Midnight Sun

A Roblox experience owned by Demon Slayer: Midnight Sun.

AdventureENanimeaction-adventureparry-combat

Demon Slayer: Midnight Sun is an adventure experience created on 2022-02-19. It has accumulated 13,874,874 lifetime visits and 76,148 favorites. The game holds a 74% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Embark on an epic journey in "Demon Slayer: Midnight Sun", a captivating action-adventure game inspired by the renowned anime, Demon Slayer. Dive into the enthralling world of demons and demon slayers in the visually stunning Roblox universe. Choose your path as a valiant demon slayer or a formidable demon, training under skilled mentors and mastering unique abilities. Uncover the secrets of the Midnight Sun while navigating a vast world filled with menacing demons, puzzles, and hidden treasures. Features: ⚔️ Parry-Based Combat: Master intense battles with breathing techniques and blood demon arts. 🌍 Dynamic World: Explore a diverse environment with day/night cycles and changing weather. 🔄 Regular Updates: Enjoy a fresh experience with continuous updates and new features. Step into "Demon Slayer: Midnight Sun" and forge your destiny as a demon slayer or demon. Will you rise to the challenge and determine the fate of humanity? The world's destiny rests in your hands

Last updated by the developer 19 Nov 2025, 20:52 UTC.

0
playing (measured 12 Aug 2026, 05:18 UTC)
13,874,874
lifetime visits
74%
liked (35,477 👍 / 12,552 👎)
76,030
favourites (5.5 per 1k visits)
19 February 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked2 October 2026 — 74 % liked12 October 2026 — 74 % liked22 October 2026 — 74 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:5174no change
12 Oct 2026, 18:4874no change
2 Oct 2026, 18:4674no change
22 Sept 2026, 18:3774no change
12 Sept 2026, 18:3574no change
2 Sept 2026, 18:3174no change
23 Aug 2026, 18:1974no change
13 Aug 2026, 18:1874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.