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VOCAB HAVOC

VOCAB HAVOC

A Roblox experience owned by LSPLASH.

PuzzleENword guessingcompetitive multiplayerwordle clone

VOCAB HAVOC is a puzzle experience created on 2022-02-20. It has recorded 4,130,810 lifetime visits and 27,211 favorites. Currently, zero players are active. The title holds a 74% like percentage. The game involves guessing five-letter words through competitive matches.

Description (written by the developer; not a statement by this register)

Battle other players to see who can guess the 5-letter word the fastest! Try Practice first! It might take a while to get a hang of it, and that's okay! Once you're ready, host or join matches to start battling it out against other players! 💡 You don't have to stick with your correct letters! You can always put in a completely different word to find letters. For example, words like SLATE, PICKY, and NUDGE are good filler words to help find those last few letters. 😈 Feeling confident? Try Expert or Master mode, where you have to stick with your correct letters! This game is based off Wordle. Created by Lightning_Splash.

Last updated by the developer 27 Mar 2024, 05:40 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
4,130,810
lifetime visits
74%
liked (7,946 👍 / 2,752 👎)
27,219
favourites (6.6 per 1k visits)
20 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:521first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Short & Sweet · other318,472 · 22.6% win
Champ · other268,679 · 0.00% win
Rough Start · other193,240 · 15.1% win
Lucky Guess · other39,613 · 0.00% win
Group Champ · social36,340 · 0.00% win
Wrong Spots · other15,027 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1574no change
24 Aug 2026, 03:0874no change
14 Aug 2026, 03:0774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.