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Escape the Arcade Obby! (NEW)

Escape the Arcade Obby! (NEW)

A Roblox experience owned by MSL Games.

ObbyENarcade theme30 stagespower-ups

Escape the Arcade Obby! (NEW) is an obby experience created on 2022-02-20. The game has accumulated 3,041,939 lifetime visits and 4,081 favorites. Currently, zero users are playing. The title holds a 59% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

🎮 THE MANAGER FORGOT US AND LOCKED US IN THE ARCADE! CAN YOU ESCAPE THIS EASY 30 STAGE OBBY? 💰 Need help? Check out the store for power ups! ⭐ If you enjoyed and want to see more obbies, please like and favourite! Tags: Obby Arcade Parkour Obstacle Course Adventure Obby Games Game Gaming

Last updated by the developer 3 Jul 2026, 17:08 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
3,041,939
lifetime visits
59%
liked (1,630 👍 / 1,111 👎)
4,081
favourites (1.3 per 1k visits)
20 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
250 R$
Boombox
150 R$
Grapple Hook
150 R$
Gravity Coil
100 R$
Speed Coil
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,132,761 · 100.0% win
Winner! · progression429,676 · 75.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4759no change
14 Aug 2026, 05:4659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.