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Obby

Obby

A Roblox experience owned by Ouranos30 Groupe.

ObbyENobstacle course

Description (written by the developer; not a statement by this register)

This game was only created for fun Tags : Obby

Last updated by the developer 2 Dec 2024, 00:21 UTC.

0
playing (measured 14 Aug 2026, 21:47 UTC)
940
lifetime visits
80%
liked (28 👍 / 7 👎)
14
favourites (14.9 per 1k visits)
20 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip (chat tag)
25 R$
X2 speed
10 R$
Double Jump
5 R$
Fly
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome171 · 0.00% win
You have reached this level · progression168 · 0.00% win
You have reached this level · progression152 · 0.00% win
You have reached this level · progression141 · 0.00% win
You have reached this level · progression125 · 0.00% win
You have reached this level · progression119 · 0.00% win
You have reached this level · progression116 · 0.00% win
You have reached this level · progression96 · 0.00% win
You have reached this level · progression89 · 0.00% win
You have reached this level · progression59 · 0.00% win
You have reached this level · progression39 · 0.00% win
You have reached this level · progression29 · 0.00% win
You have reached this level · progression2 · 0.00% win
You have reached this level · progression0 · 0.00% win
You have reached this level · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.