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Vibe & Chill [END]

Vibe & Chill [END]

A Roblox experience owned by the better cubers.

OtherEN

Description (written by the developer; not a statement by this register)

This is the end of the game sadly it was mean't to be -???

Last updated by the developer 26 Dec 2023, 19:04 UTC.

0
playing (measured 14 Aug 2026, 10:37 UTC)
466
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (4.3 per 1k visits)
20 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Virus donation
10,000 R$
Omega Donation
1,000 R$
Titanic Donation
500 R$
:]
120 R$
dono
115 R$
Big Chaos donation
100 R$
Chaotic Donation
50 R$
Chaos donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the creator · other0 · 0.00% win
Meet one of the developers! · other0 · 0.00% win
Meet the co-owner · other0 · 0.00% win
SECRET · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.