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Befriended Remastered (We back lol)

Befriended Remastered (We back lol)

A Roblox experience owned by Befriended Remastered.

OtherEN

Description (written by the developer; not a statement by this register)

we back

Last updated by the developer 23 Feb 2023, 19:36 UTC.

0
playing (measured 15 Aug 2026, 19:34 UTC)
1,037
lifetime visits
71%
liked (15 👍 / 6 👎)
17
favourites (16.4 per 1k visits)
21 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1700 donation
1,700 R$
SteamPunkGlove
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You went in the cave.. (really easy)(main) · progression125 · 0.00% win
Bollo (mega easy) · other100 · 0.00% win
The, "Right Ending") · progression100 · 0.00% win
Good ending (really easy)(main) · progression91 · 0.00% win
Friend X Hq (really easy)(main) · other87 · 0.00% win
Ishowspeed (really easy) · other84 · 0.00% win
Cake Car (Medium)(Main) · other83 · 0.00% win
Void ending (Easy) · progression80 · 0.00% win
Something Went Wrong (FanMade) · other62 · 0.00% win
SandBox (Easy) · other61 · 0.00% win
Official Bacon Hair Factory (really easy) (Main) · other61 · 0.00% win
Doomsday (Medium) · other51 · 0.00% win
You found the shop! (Medium) · collection44 · 0.00% win
Golden Helicopter (medium)(Main) · other41 · 0.00% win
Sans ending (FAN MADE) · other38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.