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😈 THE INSANE OBBY [LEGACY EDITION]

😈 THE INSANE OBBY [LEGACY EDITION]

A Roblox experience owned by — Project Spectrum —.

ObbyENobstacle courselegacy editiongroup promotion

😈 THE INSANE OBBY [LEGACY EDITION] is an obby experience created on 2022-02-21. It has recorded 885,335 lifetime visits and 3,178 favorites. Currently, zero users are playing. The game holds a 41% like percentage. The description references a newer version and a related group.

Description (written by the developer; not a statement by this register)

JOIN THIS NEWER VERSION OF THE GAME: https://www.roblox.com/games/12428430313/here 😈 WELCOME TO THE INSANE OBBY! Inspired by THE IMPOSSIBLE OBBY. LIKE = STRONGER THAN THE GAME... DISLIKE = GIVEN UP... Travel and conquer difficult and tricky obstacle courses awaiting for you. If you can beat this obby, your absolutely skilled at obbies! do what it takes to become the insane obbyist! ⭐️ JOIN OUR GROUP FOR FUTURE CONTENT: https://www.roblox.com/groups/16371504/OMG

Last updated by the developer 29 Apr 2025, 10:48 UTC.

0
playing (measured 11 Aug 2026, 03:50 UTC)
885,335
lifetime visits
41%
liked (1,877 👍 / 2,737 👎)
3,177
favourites (3.6 per 1k visits)
21 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RESPAWN TIME MODIFIER
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU'VE VISITED! · welcome363,077 · 0.00% win
THE RED ZONE · progression134,399 · 0.00% win
THE ORANGE ZONE · progression42,837 · 0.00% win
ADDICTED · other17,760 · 0.00% win
DEATH PLAYGROUND · other13,321 · 0.00% win
CONSISTENT RUN · other12,296 · 0.00% win
THE YELLOW ZONE · progression7,442 · 0.00% win
THE GREEN ZONE · progression3,658 · 0.00% win
THE AQUA ZONE · progression1,723 · 0.00% win
THE BLUE ZONE · progression1,398 · 0.00% win
UNBEATABLE · progression1,059 · 0.00% win
THE PURPLE ZONE · progression857 · 0.00% win
DEATH KING · other577 · 0.00% win
ENTHUSIAST · other464 · 0.00% win
THE PINK ZONE · other453 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4114 August 2026 — 41 % liked24 August 2026 — 41 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3541no change
14 Aug 2026, 16:3341first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.