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Baby Evil

Baby Evil

A Roblox experience owned by The Gang Stockholm.

HorrorENhorrorpuzzleteam-survival

Baby Evil is a horror experience created on February 21, 2022. The game has accumulated 18,395,178 lifetime visits and 33,129 favorites. It maintains an 81 percent like percentage. Currently, zero players are active. The description notes rotating map layouts, micro victories, and ghost mechanics. Promo codes are available for rewards.

Description (written by the developer; not a statement by this register)

Baby Evil Is Changing...👶👿 What's New? 🗺️Rotating Map Layouts to Keep You Guessing! 🎁Micro Victories! You're Rewarded for Playing! 👻When You’re Tagged - It's Not Over... Help Your Team as a Ghost! 🧩You Can Pick Your FAVORITE Puzzles to Complete! 🚀 Promo Codes 🚀 Code: 1KBABY Code: REBORN Code: EVILBABY NEW Code: BABYBOOM ✨New code at 5k likes✨ Baby was born into a family of scientists, doted and loved beyond compare.👶 One fateful day in the laboratory the new formula got in the hands of Baby.🧪 It filled Baby with an overpowering urge to protect his parents against babysitters. in collaboration with MeisjeDjamila FAVORITE & FOLLOW to be the first to know about new updates!🔔

Last updated by the developer 2 Dec 2025, 15:42 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
18,395,178
lifetime visits
81%
liked (6,298 👍 / 1,510 👎)
33,118
favourites (1.8 per 1k visits)
21 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
599 R$
Babysitter x3
299 R$
Baby Evil x3
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,729,273 · 76.2% win
First Babysitter · other7,256,061 · 57.1% win
Play 1 Match · other5,140,627 · 38.1% win
One Solved! · progression4,078,061 · 38.1% win
You got out! · progression3,077,801 · 19.0% win
You came back! · other2,845,890 · 38.1% win
You know how to get out! · progression2,720,543 · 19.0% win
First Baby Evil · other2,546,120 · 76.2% win
Tagging Novice · other2,329,010 · 38.1% win
10 Matches · progression1,504,664 · 9.5% win
Five Solved! · progression1,468,909 · 19.0% win
Ten Solved! · progression734,408 · 0.00% win
Tagging Amateur · other663,050 · 0.00% win
Escape Artist · other322,491 · 0.00% win
Secret Room 1 · secret16,402 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1981no change
23 Aug 2026, 17:0381no change
13 Aug 2026, 17:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.