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[Spm x Released!] Super power masters 2!

[Spm x Released!] Super power masters 2!

A Roblox experience owned by Otter studio.

Fighting & PvPENsuper powermartial artsfighting

Description (written by the developer; not a statement by this register)

play spm x now^^

Last updated by the developer 9 Oct 2025, 14:09 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
1,154,723
lifetime visits
80%
liked (1,414 👍 / 350 👎)
3,883
favourites (3.4 per 1k visits)
22 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Souls
999 R$
2x Tokens
699 R$
2x Strength
299 R$
2x Xp
299 R$
2x Psychic
299 R$
2x Endurance
299 R$
Gain 1.25x More tokens
249 R$
AutoOpen Runes
149 R$
Conceal Power
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome609,969 · 0.00% win
get your first rank · progression59,350 · 0.00% win
Get your first evolution · progression18,935 · 0.00% win
Reach rank 10 · progression15,343 · 0.00% win
Open 100 runes · collection10,162 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:2180no change
14 Aug 2026, 14:2080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.