Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Progression Update!!]Code Lyoko Revirtualized

[Progression Update!!]Code Lyoko Revirtualized

A Roblox experience owned by Project Carthage!.

AdventureENCode LyokoAction-AdventureFan Game

[Progression Update!!]Code Lyoko Revirtualized is an adventure experience created on 2017-05-08. The game has recorded 1,806,247 lifetime visits and 11,039 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Code Lyoko Revirtualized is a fan game based on the show called Code Lyoko. We highly recommend watching a little of the show before playing the game to fully understand how this game is meant to be played. You travel to the abandoned factory on the river to use the supercomputer hidden within to fight off a multi-agent computer program that is trying to take over the world. This program will activate towers on Lyoko which is a virtual world generated by the supercomputer to cause attacks in the real world. It is your job to deactivate these towers and use the supercomputer time reversal properties to reverse any damage that may have been caused, All while making sure Lyoko isn't destroyed. Explore Lyoko, Fight off monsters, discover the information about Lyoko's creator Franz Hopper, And create programs to make the fight much easier while trying to keep up with your day-to-day school life.

Last updated by the developer 10 Aug 2026, 10:37 UTC.

0
playing (measured 10 Aug 2026, 20:34 UTC)
1,806,247
lifetime visits
86%
liked (3,793 👍 / 593 👎)
11,034
favourites (6.1 per 1k visits)
8 May 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:344first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeremie
200 R$
Season 1 Texture
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Deep Sea Diver · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0386no change
24 Aug 2026, 10:3386no change
14 Aug 2026, 10:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.