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Raiders Royale [In-Dev]

Raiders Royale [In-Dev]

A Roblox experience owned by H Devs.

ShooterENbattle royalebuilding mechanicsin-development

Description (written by the developer; not a statement by this register)

!!!!GAME NOT FULLY COMPLETE. EXPECT BUGS, BROKEN MECHANICS AND ETC!!!!! Current stage: In-Dev Stages, what are they? In-Dev(250 robux): basic lobby, basic match making, basic weapons. Alpha(25 robux): some more work on the game, polished lobby, map has been almost done Beta(10 robux): starting to work on things, cosmetics and etc. Map basically finished Demo(free): Pre season 1. Basically the finished product Full release(free): Game complete. =-=-=-=-=-=-=-= FEATURES: =-=-=-=-=-=-=-= ⚔ Fight against x players alone, or with friends! 🧱 Build battle! ✅ Constant updates! 💬 Codes! 👷‍♂️ In-game moderators 🌟Raiders pass ⁉AND MORE! =-=-=-=-=-=-=-= PREMIUM BENEFITS: =-=-=-=-=-=-=-= Premium icon [back item] Premium Smasher [pickaxe]

Last updated by the developer 2 Dec 2024, 20:26 UTC.

0
playing (measured 20 Aug 2026, 20:49 UTC)
198
lifetime visits
100%
liked (3 👍 / 0 👎)
4
favourites (20.2 per 1k visits)
22 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support 500
500 R$
Support 100
100 R$
Support 40
40 R$
Donate 20
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Owner! · social3 · 0.00% win
Beta Tester · other1 · 0.00% win
In-Dev Owner · other1 · 0.00% win
Alpha Tester · other1 · 0.00% win
Nice Try · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.