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Tapping Simulator 2

Tapping Simulator 2

A Roblox experience owned by The Gang Stockholm.

SimulatorENclickerpet collectionsimulator

Tapping Simulator 2 is a simulator experience created on 2022-02-23. It has accumulated 1,138,487 lifetime visits and 8,864 favorites. The title maintains a 94% like percentage. Currently, zero users are playing. The game features zones such as the Cave and Pond, with updates released in June 2022. It includes pet collection mechanics and tap coin currency systems.

Description (written by the developer; not a statement by this register)

👆🏻 Welcome to Tapping Simulator 2! 👆🏻 New update 2022/06/23 🗿 New zone: Cave Update 2022/06/03 🌧️ New zone: Pond 🐸 Surprise for Fridays! 🐞 Fixed bugs in auto-delete pets & settings Get to new worlds and collect pets by Tapping 👆🏻 Tap tap tap! 💰 Collect Tap coins 🐶 Get stronger pets Beta code: beta 500 likes - Reached! Code: firstlike 2500 likes - Reached! Code: like2500 5000 likes - Reached! Code: taptap 10K likes - Shiny machine! 25K likes - ??? 50K likes - Trading! 100K likes - New world!

Last updated by the developer 8 Jul 2026, 09:05 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
1,138,487
lifetime visits
94%
liked (7,977 👍 / 524 👎)
8,864
favourites (7.8 per 1k visits)
23 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Auto-roll
499 R$
Pet Bag +20
349 R$
Pet Bag +10
249 R$
Teleport
199 R$
Pet Bag +5
149 R$
Auto-tap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome535,211 · 0.00% win
Reached area 3! · progression144,173 · 0.00% win
Reached area 4! · progression67,846 · 0.00% win
Reached area 5! · progression23,417 · 0.00% win
You summoned a boss! · progression10,330 · 0.00% win
Reached area 6! · progression8,500 · 0.00% win
Fredagsgrodan boss · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3794no change
24 Aug 2026, 14:3194no change
14 Aug 2026, 14:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.