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inaccurate battle simulator

inaccurate battle simulator

A Roblox experience owned by team spelled incorrectly.

SimulatorENbattle simulatorparodyTSI

inaccurate battle simulator is a simulator experience created on 2022-02-24. It has 1849458 lifetime visits and 3837 favorites. The current player count is 1. The like percentage is 72. The description references totally accurate battle simulator tabs and mentions gui updates and new characters.

Description (written by the developer; not a statement by this register)

totally accurate battle simulator tabs but inaccurate you can call this iabs (i recommend private servers) recent updates: + gui updates, 3 new characters from tsi games, funny thing when dying totem is placed on invincinoob totally accurate battle simulator totally accurate battle simulator

Last updated by the developer 10 Jun 2026, 06:03 UTC.

1
playing (measured 10 Aug 2026, 14:15 UTC)
1,849,458
lifetime visits
72%
liked (795 👍 / 303 👎)
3,838
favourites (2.1 per 1k visits)
24 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you joined · welcome611,019 · 50.0% win
vandalism real · other81,353 · 0.00% win
explosion · other34,186 · 0.00% win
korblox · other17,736 · 0.00% win
sad moment · other15,336 · 0.00% win
ultimate 💀 moment · other8,184 · 0.00% win
fatal troop · other2,185 · 0.00% win
finale · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:1972no change
14 Aug 2026, 10:1872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.