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🌷 Spring! | CONSTRUCTA 🚀 [Spaceships]

🌷 Spring! | CONSTRUCTA 🚀 [Spaceships]

A Roblox experience owned by The Elite Fanclub of 404problems.

SimulatorENspaceship buildingPvP combatupgrade mechanics

Description (written by the developer; not a statement by this register)

🌷 SPRING UPDATE! 🌷 🚀 Build your own spaceship from scratch 🌟 Fight in epic battles on variety of maps ⚙️ Buy powerful modules and upgrade your ship! Check our socials for codes, updates and more! GOAL: 1000 likes, please help us reach it :D Constructa is a competitive spaceship building & pvp game where you unleash your creativity and pvp skills by participating in space war. Invite your friends and dominate the battlefields! ⭐ SPRING UPDATE 03/08/2024 ⭐ Fully functional bots, towers revamp, training revamp, huge rebalance, bonuses and benefits, badges, UI changes, bug fixes, and WAY more! ⭐ New premium benefits: - +25% cash - +25% EXP Spaceship, spaceships!

Last updated by the developer 28 Apr 2024, 20:36 UTC.

0
playing (measured 11 Aug 2026, 04:37 UTC)
175,917
lifetime visits
83%
liked (953 👍 / 202 👎)
3,145
favourites (17.9 per 1k visits)
24 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+6 Ship slots
175 R$
Enhanced Customization
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial: Finished! · progression1,483 · 0.00% win
Got them! · collection586 · 0.00% win
Victory! · progression396 · 0.00% win
Made it to 100! · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 82 % liked4 September 2026 — 83 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:3683+1
15 Aug 2026, 05:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.