Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
//2 NEW WEAPONS// InfecDOOM

//2 NEW WEAPONS// InfecDOOM

A Roblox experience owned by Unknown Generations.

ShooterENwave-based shooterhack and slashzombie survival

InfecDOOM is a shooter experience created on 2022-02-24. It has accumulated 3,346,706 lifetime visits and 46,788 favorites. Currently, two users are playing. The game holds a 73% like percentage. It features wave-based PvE shooter mechanics.

Description (written by the developer; not a statement by this register)

InfecDOOM is a wave-based PvE Shooter with ULTRAKILL, DOOM Eternal, and Devil May Cry mechanics. ⚠The game is heavily affected by ping due to how it was made, so playing on a server close to you or hopping on singleplayer is highly recommended. The game also supports mobile, but due to the game's mechanics and device limitations, the experience is considerably worse on a phone. ⚠ 🎮 Controls can be found and customized in the game's settings on the bottom left of your screen. Here's an overview of them. V = Dash [Used to gain speed and dodge attacks] C = Slide [Used to maintain speed and crucial to BHopping] F = Glory Kill [Brutally finish the enemy] E = Punch [Used to parry certain enemy attacks] Tags: Doom, ULTRAKILL, Devil May Cry, RWBY, Berserk, Shooter, FPS, Wave Shooter, PVE, Zombie, fun, John Pancake, Rip and Tear, Stylish, Fast Paced, game, "cool dev" - sciarmy, Hack and slash, Run and Gun, Shoot 'em up, Co-Op, Underrated, Overrated, not grindy, idk man I ran outta ideas

Last updated by the developer 4 Jul 2026, 21:49 UTC.

2
playing (measured 10 Aug 2026, 20:08 UTC)
3,346,706
lifetime visits
73%
liked (11,586 👍 / 4,311 👎)
46,797
favourites (14.0 per 1k visits)
24 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate to eminem
20 R$
cate
10 R$
rei supremacy
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[UNOB] Tutorial Completed · welcome229,681 · 0.00% win
[UNOB] Legacy Tutorial Completed · other38,575 · 0.00% win
Met the creator · welcome6,759 · 5.7% win
John pancake · other2,662 · 1.4% win
Secret Room · secret1,406 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0073no change
14 Aug 2026, 04:5373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.