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❄️🌊 Tide Rush 2

❄️🌊 Tide Rush 2

A Roblox experience owned by Supernova Creations.

SurvivalENflood escapesurvivalfangame

Description (written by the developer; not a statement by this register)

Tide Rush 2 is a Flood Escape 2 fangame built for map makers by map makers. 🌊 Escape water, acid and lava floods! ⚠️ Experience 7 events! 🗺️ Complete 50+ maps! ⚠️ FE2 PLAYERS: It is highly recommended to change your keybinds if you are used to those used in FE2. TR2 uses incredibly different keybinds by default. Version v1.9.5 - ❄️ Winter 2025 event Update Logs and more info: https://devforum.roblox.com/t/1003570 This game is available on: Mobile, Tablet, PC, Xbox One, Xbox Series X|S, PlayStation 4 and 5 © HaloDev Games 2022 - 2026

Last updated by the developer 13 Jul 2026, 15:23 UTC.

0
playing (measured 11 Aug 2026, 10:21 UTC)
7,336
lifetime visits
86%
liked (55 👍 / 9 👎)
81
favourites (11.0 per 1k visits)
25 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,599 · 0.00% win
The first of many · welcome771 · 0.00% win
Escapee · progression507 · 0.00% win
First Button · welcome316 · 0.00% win
Beta Tester · other222 · 0.00% win
No more easy maps! · progression162 · 0.00% win
Relax · other139 · 0.00% win
50 Buttons · progression94 · 0.00% win
First Locked Round · progression56 · 0.00% win
100 Buttons · progression55 · 0.00% win
A good start · progression44 · 0.00% win
Brave yet dumb · secret42 · 0.00% win
The Underground · progression33 · 0.00% win
Run. Quickly. · other29 · 0.00% win
Learning the basics · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.