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📦Looting Simulator

📦Looting Simulator

A Roblox experience owned by Simple Bricks.

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📦Looting Simulator is a simulator experience created on 2022-02-26. The game has recorded 1,662,055 lifetime visits and holds 4,880 favorites. It maintains an 82% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

• DESTROY and LOOT containers! 💥 • UPGRADE your crowbar! 🛠️ • DISCOVER new areas! 🗺️ • Unlock ENCHANTMENTS for your crowbar! 🪄 Like and favourite the game for new updates! ⭐ Created with ❤️ by Simple Bricks

Last updated by the developer 16 Jun 2024, 10:20 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
1,662,055
lifetime visits
82%
liked (2,048 👍 / 453 👎)
4,878
favourites (2.9 per 1k visits)
26 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Crowbar!
890 R$
Double Cash
420 R$
Max Enchantment Slots
380 R$
Double Rubies
310 R$
VIP
290 R$
Double Damage
250 R$
Auto Open
220 R$
Hoverboard
220 R$
Enchantment Trio
120 R$
Speedy Search
90 R$
Double Crit Chance
90 R$
Mega Magnet
80 R$
Enchantment Storage
80 R$
Teleport
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome971,779 · 0.00% win
Australia · other191,679 · 0.00% win
Explorer · welcome10,270 · 0.00% win
Frostbite · other2,816 · 0.00% win
Batman · other1,418 · 0.00% win
Red Hot · other533 · 0.00% win
?! · other263 · 0.00% win
[DISCONTINUED] Collector · collection15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.