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[ADMIN🌑🩸]BLOX Z ⚔️

[ADMIN🌑🩸]BLOX Z ⚔️

A Roblox experience owned by Galaxybloxian Studios.

Fighting & PvPENOne PiecePvP FightingRandom Events

Description (written by the developer; not a statement by this register)

NEW BLOOD MOON ADMIN MACHINE, SPAWNS A RANDOM EVENT AND CRATE(1-3) EVERY XX:30 A HOUR EDT WELCOME TO BLOX Z, A ONE PIECE BASED FIGHTING GAME. ROLL CRATES TO GET WEAPONS 🎲 KILL PLAYERS TO EARN KILLS🩸 EXPLORE DIFFERENT ISLANDS🏝 PVP FRIENDS TO SEE WHO THE STRONGEST ⚔️ UPDATES RELEASING EVERY 1-2 WEEKS AND ADMIN ABUSE IS HOST EVERY UPDATE AND SOMETIMES WE WILL HOST THEM SECRETLY. UPDATES ARE ALWAYS AT 2:00 EDT, SOMETIMES NOT IF DELAYED, OR PUSHED FOWARD IF GAME UPDATING AT THE SAME TIME AS A BIG GAME. CREATED BY NIKEYBEAM AND DEVELOPED BY THE SHARED ROBLOX STUDIO, GALAXYBLOXIAN STUDIOS

Last updated by the developer 5 Jul 2026, 05:34 UTC.

0
playing (measured 29 Aug 2026, 00:15 UTC)
375
lifetime visits
88%
liked (7 👍 / 1 👎)
2
favourites (5.3 per 1k visits)
26 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Darkness Sword
5,000 R$
Sword Of The Frozen🗡
475 R$
JUPITER OF THE MATH SWORD
350 R$
FLOWER SWORD
199 R$
Festive Periastron
175 R$
Speed Coil
50 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome0 · 0.00% win
You Reached Level 100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.