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[VOICE CHAT] Ragdoll Engine

[VOICE CHAT] Ragdoll Engine

A Roblox experience owned by Build2Inspire.

Sandbox & buildingENphysics simulationemote sandboxragdoll mechanics

[VOICE CHAT] Ragdoll Engine is a sandbox-building experience created on 2022-02-26. The game features active ragdoll physics and emotes. It has accumulated 22,607,932 lifetime visits and 20,246 favorites. Currently, zero users are playing. The experience holds a 93% like percentage. Content is intellectual property of Build2Inspire.

Description (written by the developer; not a statement by this register)

A realistic active ragdoll physics simulator with free-to-use emotes in-game ❗ Controls and Keybinds: F - Ragdoll/Unragdoll (PC & Chromebook) Doll - Ragdoll/Unragdoll (Mobile) X - Ragdoll/Unragdoll (Console) Tap/Click on Other Players - Sync Emote 🌟 Join the group, and get perks including Push to try out for free! 🌟 To join, follow instructions in-game, or https://www.roblox.com/groups/9642354/ © Copyright Build2Inspire 2025. All rights reserved All in-game content and thumbnails are intellectual property of Build2Inspire. DISCLAIMER: We are in no way affiliated with K-Pop Demon Hunters or Netflix. We are just fans! Music is not provided by Byteonix. https://devforum.roblox.com/t/byteonix-information-board/3684955 Tags: ragdoll, sandbox, free admin, push, emotes, dances, emote games, sandbox games, ragdoll physics, testing, admin, avatar customization, catalog, fly, pomni, the amazing digital circus, make friends, party

Last updated by the developer 3 Jun 2026, 07:22 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
22,607,932
lifetime visits
93%
liked (12,904 👍 / 1,022 👎)
20,243
favourites (0.9 per 1k visits)
26 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3593no change
23 Aug 2026, 16:2093no change
13 Aug 2026, 16:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.