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에엑따  태권도 리메이크 성공

에엑따 태권도 리메이크 성공

A Roblox experience owned by 대한민국 충성부대(특징그룹).

Last updated by the developer 23 Oct 2022, 07:53 UTC.

0
playing (measured 16 Aug 2026, 02:37 UTC)
196
lifetime visits
75%
liked (3 👍 / 1 👎)
4
favourites (20.4 per 1k visits)
27 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

총관리자 게임패스
700 R$
오너 게임패스
600 R$
제작자 소고기 사주기
500 R$
관리자 게임패스
400 R$
어드 게임패스
200 R$
모드 게임패스
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

왜 오셨죠? · other2 · 0.00% win
시험장 · other2 · 0.00% win
복구소에 처음오셨네여 · welcome2 · 0.00% win
환영합니다 · welcome1 · 0.00% win
히든뱃지 · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.