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Dragon Ball Bizarre

Dragon Ball Bizarre

A Roblox experience owned by Jeremiah_dii Entertainment.

Fighting & PvPENDragon BallFightingTransformations

Description (written by the developer; not a statement by this register)

This project is over, but there is a game I created that is way better than this game! Come play it: https://www.roblox.com/games/15657458598/ Dragon Ball Bizarre (DBB) is a brand new fighting game where you spawn as Goku and has moves and transformations to bring utopia or bring death! Transform into a form such as Kaioken, Burning Kaioken Warrior, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4, Super Saiyan God, Super Saiyan Blue, Super Saiyan Blue Kaioken, Ultra Instinct Omen, and Mastered Ultra Instinct! The game was possibly made by: NIBMILTY, Riley (Owner, me), Troll64von, DustSign (ojkalx), and PureEvilSaiyanTurtle (Turtle). The game is in PRE-ALPHA stage so expect bugs and incomplete moves & transformations!

Last updated by the developer 25 Aug 2024, 23:16 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
24,879
lifetime visits
47%
liked (17 👍 / 19 👎)
65
favourites (2.6 per 1k visits)
27 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

In Dev Access
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Game Hardware · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.