Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Firework Simulator!

[UPD] Firework Simulator!

A Roblox experience owned by Digging Games.

SimulatorENsimulatorfireworkspets

[UPD] Firework Simulator! is a simulator experience created on 2022-02-27. It has accumulated 23,408,713 lifetime visits and 82,382 favorites. Currently, 2 users are playing. The game holds a 94% like percentage. The description mentions breaking fireworks for coins, buying tools, hatching pets, and climbing leaderboards.

Description (written by the developer; not a statement by this register)

✨Break fireworks to get coins! ⚔️ Buy new swords and tools in the shop! 🥚 Hatch, Collect, and Craft epic pets! 🏝 Unlock new worlds! 🥇 Climb leaderboards to be the best! 🔔 Join the community server for codes, update news, leaks, and giveaways! Link down below!🔔 Made with ❤️ by Digging Games

Last updated by the developer 28 Dec 2025, 13:31 UTC.

2
playing (measured 10 Aug 2026, 14:04 UTC)
23,408,713
lifetime visits
94%
liked (65,155 👍 / 4,190 👎)
82,357
favourites (3.5 per 1k visits)
27 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
199 R$
Super Luck
149 R$
+4 Pets
129 R$
Lucky
99 R$
+50% Damage
99 R$
x2 Coins
99 R$
+250 Pet Storage
99 R$
+50% Pet XP
79 R$
Magnet Range
79 R$
+2 Pets
79 R$
x2 Gems
79 R$
+100 Pet Storage
49 R$
Hoverboard
49 R$
Speed Boost
49 R$
Faster Hatching
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome7,397,453 · 100.0% win
First Firework · other6,157,020 · 100.0% win
You hatched your first pet! · collection5,563,831 · 0.00% win
Found your first hat! · collection5,079,218 · 0.00% win
You played the July 4th Event! · social263,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3194no change
23 Aug 2026, 16:1694no change
13 Aug 2026, 16:0494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.