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Spy Tycoon 🕵️‍♂️

Spy Tycoon 🕵️‍♂️

A Roblox experience owned by Steady Studio.

TycoonENspybase buildinggroup reward

Spy Tycoon 🕵️‍♂️ is a tycoon experience created on 2022-02-28. It has recorded 9,646,693 lifetime visits and 461,720 favorites. The game holds a 79% like percentage. Currently, one user is playing. The description mentions building spy bases, attacking others, and updates including NPC enemies and new islands.

Description (written by the developer; not a statement by this register)

🔨 Build your own spy base, become a spy, and attack other spy bases with your weapons! 🕵️ Code "SPYELITE" for some free in-game cash 🚨New Update: - NPC ENEMY - NEW ISLAND - CAPTURE FOR MONEY 🎊 Join Steady Studio for $10.000 in-game cash and a free weapon! (Rejoin the game after joining the group) (https://www.roblox.com/groups/10035884/Steady-Studio#!/about) 💾 Your tycoon will automatically save! 👍 Like and Favorite if you enjoy the game!

Last updated by the developer 7 Aug 2026, 17:03 UTC.

1
playing (measured 10 Aug 2026, 15:15 UTC)
9,646,693
lifetime visits
79%
liked (9,391 👍 / 2,552 👎)
461,523
favourites (47.8 per 1k visits)
28 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
380 R$
Sentinel
280 R$
Railgun
245 R$
Supercar
199 R$
VIP
199 R$
Rocket Launcher
199 R$
Super Dropper
150 R$
Mega Upgrader
125 R$
Super Medkit
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Spy Tycoon! · welcome4,439,232 · 80.0% win
Beta Tester · other35,390 · 100.0% win
Met the Owner! · social456 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked13 August 202612 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:3879no change
2 Oct 2026, 20:3779no change
2 Sept 2026, 20:3479no change
23 Aug 2026, 20:3379no change
13 Aug 2026, 20:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.