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Sonic Elevator

Sonic Elevator

A Roblox experience owned by Psychic Studios!.

SimulatorENSonic the HedgehogSimulatorRoleplay

Sonic Elevator is a simulator experience created on March 1, 2022. The game currently has 193 players and 69,168 favorites. It has accumulated 65,863,757 lifetime visits with a 78% like percentage. The description highlights roleplay, speedruns, and obstacle courses inspired by the Sonic franchise, noting weekly updates and bug reporting procedures.

Description (written by the developer; not a statement by this register)

🔥Welcome To The Sonic Elevator! A whole new unique simulator experience!🔥 ❤️Each floor is an ohmage to the Sonic The Hedgehog franchise❤️ 🎈Exciting features including Roleplay (RP) speedrun, obby, survive the killer and more!🎈 🐛Any Bugs Report them to the group wall!!!🐛 🎮 New Update out now!🎮 Credits to Nibroc-rock for thumbnails! Message For Credit Or Removal ❗️(Note this exists as a parody game, we are not associated with the Sonic brand or Sega in any way shape or form)❗️ Message For Credit Or Removal Update Log Below: (Update Log has moved to our socials) 🏁UPDATES WEEKLY🏁

Last updated by the developer 14 Jul 2026, 14:56 UTC.

95
playing (measured 22 Aug 2026, 05:50 UTC)
65,962,838
lifetime visits
78%
liked (29,967 👍 / 8,315 👎)
74,739
favourites (1.1 per 1k visits)
1 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95218156.510 August 2026 — 217 players21 August 2026 — 169 players21 August 2026 — 192 players21 August 2026 — 190 players21 August 2026 — 218 players22 August 2026 — 205 players22 August 2026 — 187 players22 August 2026 — 159 players22 August 2026 — 126 players22 August 2026 — 118 players22 August 2026 — 95 players10 August 202622 August 2026
11 measurements spanning 11 days, net -122. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–236 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5095-23
22 Aug 2026, 04:50118-8
22 Aug 2026, 03:50126-33
22 Aug 2026, 02:50159-28
22 Aug 2026, 01:50187-18
22 Aug 2026, 00:50205-13
21 Aug 2026, 23:50218+28
21 Aug 2026, 22:50190-2
21 Aug 2026, 21:50192+23
21 Aug 2026, 20:54169-48
10 Aug 2026, 18:15217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe Coil Pack!
1,700 R$
2023-2024 Halloween Pack!
900 R$
SpookFest Pack!
800 R$
Archie Pack!
750 R$
Mecha Bonus Pack!
500 R$
Super Pack!
150 R$
Common Pack!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome21,178,210 · 72.3% win
Beta! · other21,159,307 · 72.4% win
The Shrine · other4,274,368 · 13.1% win
5 Million!!!!! · other4,020,696 · 0.00% win
10 MILLION!!!2,890,863 · 0.00% win
Escape Marble Zone! · progression1,991,367 · 5.4% win
Outran Eggman! · progression1,584,810 · 0.00% win
Escape The Labyrinth · progression1,409,103 · 10.5% win
Halloween 2022! · other1,279,553 · 0.00% win
2 MILLION!!! · progression1,104,544 · 0.00% win
Christmas 2022! · other1,071,260 · 0.00% win
Chemical Plant Zone! · progression1,042,910 · 1.8% win
Greenhill Zone Master · progression968,618 · 5.0% win
Defeat Eggman! · progression825,354 · 3.8% win
Rewrite Sacrifice · other672,765 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7821 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked21 August 202622 October 2026
17 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:0778no change
12 Oct 2026, 14:0678no change
2 Oct 2026, 14:0478no change
22 Sept 2026, 14:0378no change
12 Sept 2026, 14:0078no change
2 Sept 2026, 13:5278no change
23 Aug 2026, 13:4878no change
22 Aug 2026, 05:5078no change
22 Aug 2026, 04:5078no change
22 Aug 2026, 03:5078no change
22 Aug 2026, 02:5078no change
22 Aug 2026, 01:5078no change
22 Aug 2026, 00:5078no change
21 Aug 2026, 23:5078no change
21 Aug 2026, 22:5078no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.