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Sonic Elevator

Sonic Elevator

A Roblox experience owned by Psychic Studios!.

SimulatorENSonic the HedgehogSimulatorRoleplay

Sonic Elevator is a simulator experience created on March 1, 2022. The game currently has 193 players and 69,168 favorites. It has accumulated 65,863,757 lifetime visits with a 78% like percentage. The description highlights roleplay, speedruns, and obstacle courses inspired by the Sonic franchise, noting weekly updates and bug reporting procedures.

Description (written by the developer; not a statement by this register)

🔥Welcome To The Sonic Elevator! A whole new unique simulator experience!🔥 ❤️Each floor is an ohmage to the Sonic The Hedgehog franchise❤️ 🎈Exciting features including Roleplay (RP) speedrun, obby, survive the killer and more!🎈 🐛Any Bugs Report them to the group wall!!!🐛 🎮 New Update out now!🎮 Credits to Nibroc-rock for thumbnails! Message For Credit Or Removal ❗️(Note this exists as a parody game, we are not associated with the Sonic brand or Sega in any way shape or form)❗️ Message For Credit Or Removal Update Log Below: (Update Log has moved to our socials) 🏁UPDATES WEEKLY🏁

Last updated by the developer 14 Jul 2026, 14:56 UTC.

95
playing (measured 22 Aug 2026, 05:50 UTC)
65,962,838
lifetime visits
78%
liked (29,199 👍 / 8,095 👎)
69,633
favourites (1.1 per 1k visits)
1 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95218156.510 August 2026 — 217 players21 August 2026 — 169 players21 August 2026 — 192 players21 August 2026 — 190 players21 August 2026 — 218 players22 August 2026 — 205 players22 August 2026 — 187 players22 August 2026 — 159 players22 August 2026 — 126 players22 August 2026 — 118 players22 August 2026 — 95 players10 August 202622 August 2026
11 measurements spanning 11 days, net -122. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–236 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5095-23
22 Aug 2026, 04:50118-8
22 Aug 2026, 03:50126-33
22 Aug 2026, 02:50159-28
22 Aug 2026, 01:50187-18
22 Aug 2026, 00:50205-13
21 Aug 2026, 23:50218+28
21 Aug 2026, 22:50190-2
21 Aug 2026, 21:50192+23
21 Aug 2026, 20:54169-48
10 Aug 2026, 18:15217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Winter Pack!
3,200 R$
Summer Pack!
2,500 R$
Easter Pack!
2,200 R$
Deluxe Coil Pack!
1,700 R$
SpookFest Pack!
1,299 R$
Archie Pack!
750 R$
Mecha Bonus Pack!
500 R$
Very Valentine Pack!
385 R$
Super Pack!
150 R$
Common Pack!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome20,840,800 · 74.2% win
Beta! · other20,821,852 · 74.2% win
The Shrine · other4,210,561 · 11.5% win
5 Million!!!!! · other4,020,696 · 0.00% win
10 MILLION!!!2,890,863 · 0.00% win
Escape Marble Zone! · progression1,963,368 · 6.2% win
Outran Eggman! · progression1,584,810 · 0.00% win
Escape The Labyrinth · progression1,357,553 · 10.0% win
Halloween 2022! · other1,279,553 · 0.00% win
2 MILLION!!! · progression1,104,544 · 0.00% win
Christmas 2022! · other1,071,260 · 0.00% win
Chemical Plant Zone! · progression1,032,928 · 2.7% win
Greenhill Zone Master · progression942,420 · 6.0% win
Defeat Eggman! · progression804,393 · 4.4% win
Rewrite Sacrifice · other655,472 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7821 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked23 August 2026 — 78 % liked21 August 202623 August 2026
11 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 13:4878no change
22 Aug 2026, 05:5078no change
22 Aug 2026, 04:5078no change
22 Aug 2026, 03:5078no change
22 Aug 2026, 02:5078no change
22 Aug 2026, 01:5078no change
22 Aug 2026, 00:5078no change
21 Aug 2026, 23:5078no change
21 Aug 2026, 22:5078no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.