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Speak No Evil (Horror)

Speak No Evil (Horror)

A Roblox experience owned by Wab Studios.

HorrorENbunkeralphajumpscares

Description (written by the developer; not a statement by this register)

FLOOR 1 (Alpha) Note - Alpha release is only HALF of FLOOR 1. That means only half of floor 1 is currently playable Note - Heartbeat sensor is currently unavailable! Please do not purchase this gamepass! We will fully release the game at 100 likes! Stories have often been told about a forgotten bunker that harbored human experiments. Little is known about the bunker, except that it holds an evil so great, no one dares speak its name. Join your friends or go in solo to unravel the mysteries of this godforsaken bunker. Join our group! - https://www.roblox.com/groups/10343289/Wab-Studios#!/about Controls - F for flashlight Shift to sprint 🔊 For the best experience it is recommended that you wear headphones and turn on max graphics! ⚠️ WARNING! This game contains loud noises and jumpscares. Play at your own risk! Building: Downrightgamingplayz aka lowg Tags: #Horror #Scary

Last updated by the developer 19 Aug 2025, 06:44 UTC.

0
playing (measured 15 Aug 2026, 13:00 UTC)
14,757
lifetime visits
68%
liked (77 👍 / 37 👎)
472
favourites (32.0 per 1k visits)
1 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heartbeat Sensor
599 R$
More Endurance
449 R$
Stronger Flashlight
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other194 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.