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🔥🧯Burn Everything Simulator

🔥🧯Burn Everything Simulator

A Roblox experience owned by SUPERHOTFIRE SERIES.

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Description (written by the developer; not a statement by this register)

Welcome To 🔥BURN EVERYTHING SIMULATOR🧯 ⭐️ Join our community server for CODES ⭐️ 🎁 Join our Roblox Group & Login Everyday to Receive Daily Rewards! ⚡️ HOW TO PLAY: 🔥 Click On a Target to Start Burning 😈 Collect Souls From Buring Items & Trade Them For Evil Tokens! 🧯 Use Evil Tokens to Buy More Powerful Pyro Weapons! 💢 Upgrade Your Soul Trap To Carry More Souls! 🌋 Spend Evil Tokens & Unlock New Zones! 🧨 Rebirth At The Last Stage to Receive Special Items & Multipliers!!! 🏆 Burn Everything That Gets In Your Way & Compete to Become The Greatest Pyro God!!! 🔥🔥🔥SUPERHOTFIRE SERIES🔥🔥🔥

Last updated by the developer 28 Mar 2026, 11:57 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
409,486
lifetime visits
78%
liked (1,117 👍 / 307 👎)
4,700
favourites (11.5 per 1k visits)
2 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Capacity
1,599 R$
X2 Power
999 R$
X2 Sell Value
799 R$
X2 Run Speed
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To 🔥🧯Burn Everything Simulator · welcome228,949 · 0.00% win
REBIRTH! · progression6 · 0.00% win
TOP 5 MOST POWERFUL! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.