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Vayhood Hangout [❤️ NEW]

Vayhood Hangout [❤️ NEW]

A Roblox experience owned by Stereo Hearts Studio Y.

Social & hangoutENDanceRole-playingHangout

Vayhood Hangout [❤️ NEW] is a social-hangout experience created on 2022-03-02. The game has accumulated 1,951,622 lifetime visits and 22,115 favorites. Currently, zero users are playing. The title holds a 79% like percentage. Tags associated with the experience include dance, role-playing, and Vayhood.

Description (written by the developer; not a statement by this register)

⭐ We bring you a brand new dance and role-playing game dedicated for Vayhood Fans! ⭐ 👍 70% LIKES FOR MORE MORPHS PLUS MORE FUN 👍 Tags: Dahood, Da hood camps, Hood, Dance, Hangout, Boys and Girls, Free Admin, Vayhood, Vay-Hood, Vayhood Hangout, Vayhood Hangout RP

Last updated by the developer 17 Jan 2026, 14:51 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
1,951,622
lifetime visits
79%
liked (4,048 👍 / 1,058 👎)
22,106
favourites (11.3 per 1k visits)
2 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Admin
4,400 R$
[OP] Katana
1,100 R$
Admin Commands
440 R$
MVP
400 R$
Star Player
380 R$
VIP
240 R$
Boombox
150 R$
2x Levels
120 R$
Flying Cloud
80 R$
Hoverboard
69 R$
Custom Sign
50 R$
Money Gun
40 R$
Fluffy Unicorn
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

W · other112,180 · 0.00% win
WELCOME! · welcome78,138 · 0.00% win
WELCOM · welcome78,120 · 0.00% win
WELCO · welcome78,102 · 0.00% win
WELC · welcome78,064 · 0.00% win
WEL · welcome78,009 · 0.00% win
WE · other77,933 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3779no change
14 Aug 2026, 09:4679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.