Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SCP: Site 77

SCP: Site 77

A Roblox experience owned by Yellow Gearworks.

RoleplayENSCP FoundationHorrorRoleplay

Description (written by the developer; not a statement by this register)

A developing horror-themed RPG game set in the SCP universe! A sequel to the beloved SCP: Site-76. 👾 Beta 🔗 Pick your team and job 💥 Escape the prison facility and join the Chaos Insurgency 💀 Play as hostile SCPs and use unique abilities 💰 Start heists and sell strange objects to a mysterious organisation 🔒 Capture escaped SCPs as a member of the Mobile Task Force 🧪 Perform scientific tests on SCPs with D-Class at your disposal 🎯 Take bounties and become an assassin 🎭 Disguise as others 👁️ Intelligent AI pathfinding for SCPs ☢️ Nuke and destroy the facility ❗ And more to come... (Q) for your job's tool, (T) shoulder swap, (F) gun flashlight, (H) gun holster (Tab) to hide the leaderboard, ( ] ) to hide the chat. Type [/name Name] for a roleplay name, [/hats] to toggle job hats. Change jobs and team or pay off bounty from your spawn room.

Last updated by the developer 24 Jul 2026, 21:15 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
309,374
lifetime visits
84%
liked (2,483 👍 / 471 👎)
13,158
favourites (42.5 per 1k visits)
3 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overseer Unlock
1,999 R$
Chaos Insurgency Unlock
999 R$
Omnipass
749 R$
VIP
649 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Site 77! · welcome16,707 · 0.00% win
Hello World! · welcome11,054 · 0.00% win
Impossible Odds · other10,354 · 0.00% win
Don't Blink · other6,492 · 0.00% win
Studies: Jaded Ring · collection6,363 · 0.00% win
Studies: Skeleton Key · other5,832 · 0.00% win
Studies: Melancholy Lamp · other5,783 · 0.00% win
Moneybags · collection5,404 · 0.00% win
Helping Hand · other4,944 · 0.00% win
Two Minutes to Midnight · other4,929 · 0.00% win
Eldritch Lifeform · other4,793 · 0.00% win
Test Subject #39401 · other4,469 · 0.00% win
Lockpicker · other4,299 · 0.00% win
Immoveable Object · other4,088 · 0.00% win
Yellow Gearworker · other3,977 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked3 November 2026 — 84 % liked15 August 20263 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 05:0184no change
24 Oct 2026, 05:0084no change
14 Oct 2026, 04:5384no change
4 Oct 2026, 04:5284no change
24 Sept 2026, 04:5184no change
14 Sept 2026, 03:0684no change
4 Sept 2026, 03:0384no change
25 Aug 2026, 01:0784no change
15 Aug 2026, 00:5184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.