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Color Cruelty: Legacy

Color Cruelty: Legacy

A Roblox experience owned by Tumore.

ShooterENweapon showcaserandomizerlegacy content

Description (written by the developer; not a statement by this register)

This game has been repurposed to show off all the old Color Cruelty weapons in a randomizer style to have some sort of engaging gameplay with all of it's wacky bugs included without having to play the awful old main game. If you wish to test out all the weapons and content in-game, a private server is highly recommended. This game is mainly focused on PC, so things on Mobile may not work. [Help] Gameplay Tips: - Z to use nametags. - X to use taunts. - M to enable/disable music. - TAB to see the leaderboard. - "/kick [Full Username]" to start a votekick. - "/veto" to start a map vote early. Gun Tips: - E or Right-click to aim for less recoil and spread. (Must be in first person). Melee Tips: - E to block (Right-click if you're in first person). - Hold your attack key to charge a stronger attack! VIP Owner Tips: - "/item [Name]" to get that item in your inventory. - Your kicks and vetos will automatically go through without voting.

Last updated by the developer 1 Aug 2026, 03:06 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
204,200
lifetime visits
86%
liked (516 👍 / 87 👎)
953
favourites (4.7 per 1k visits)
3 March 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:2386no change
15 Aug 2026, 04:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.