BLOXHEAD ROLEPLAY REMASTERED (OC MAKER)
A Roblox experience owned by ZJ Games.
RoleplayENCupheadRoleplayRemaster
BLOXHEAD ROLEPLAY REMASTERED (OC MAKER) is a roleplay experience created on 2022-03-03. The game has recorded 1,822,910 lifetime visits and 3,838 favorites. Currently, zero users are playing. The title holds an 83% like percentage. It is categorized under the roleplay genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
Welcome to the Official Remastered version of BloxHead Roleplay. This is a fan made game based off of the well-known 2d platformer... Cuphead. Cuphead is created by Studio MDHR and we do not own any of the characters shown in this game. This is fan project and we will not receive funds for this game but only through gamepasses, which goes back into this game for things like badges! That being said... We are still working on this so please be patient with what we have so far. Our 1st verison of Bloxhead Roleplay is on a different platform and if you want to play it, go ahead and press this. https://www.roblox.com/games/5556463734/BLOXHEAD-ROLEPLAY-ZJ-CLASSICS
Last updated by the developer 2 Sept 2024, 06:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:07 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.