Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🎄Smash 2🎄

🎄Smash 2🎄

A Roblox experience owned by SMASH SOCIETY!.

Description (written by the developer; not a statement by this register)

the sequel to smash!! Mobile ui support coming soon!! ⭐update log⭐ Christmas map 2 new npc's added three new weapons, the 10 ton hammer, a stop sign, and a remote detonator updated the map added background music added sound effects to weapons revamped sledge hammer (again) Balanced all weapons reduced the walls lag added ui, including (new key bind buttons, wall timer, and shop) optimized animations updated the wall fixed the sledge hammer animation locking in place fixed Xbox glitch not allowing you to swing weapons revamped the cabin Whale is larger and more easy to see Added more foliage added some partial effects in different places added a money system that does nothing for now 🗺️Map design: Billybigbran 📜Scripting: Billybigbran 🏗️models : Billybigbran

Last updated by the developer 20 Nov 2024, 04:37 UTC.

0
playing (measured 13 Sept 2026, 08:15 UTC)
284
lifetime visits
100%
liked (9 👍 / 0 👎)
5
favourites (17.6 per 1k visits)
4 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Remote Explosive
140 R$
10 ton hammer
100 R$
Stop Sign
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to smash 2! · welcome146 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.