🎄Smash 2🎄
A Roblox experience owned by SMASH SOCIETY!.
Description (written by the developer; not a statement by this register)
the sequel to smash!! Mobile ui support coming soon!! ⭐update log⭐ Christmas map 2 new npc's added three new weapons, the 10 ton hammer, a stop sign, and a remote detonator updated the map added background music added sound effects to weapons revamped sledge hammer (again) Balanced all weapons reduced the walls lag added ui, including (new key bind buttons, wall timer, and shop) optimized animations updated the wall fixed the sledge hammer animation locking in place fixed Xbox glitch not allowing you to swing weapons revamped the cabin Whale is larger and more easy to see Added more foliage added some partial effects in different places added a money system that does nothing for now 🗺️Map design: Billybigbran 📜Scripting: Billybigbran 🏗️models : Billybigbran
Last updated by the developer 20 Nov 2024, 04:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Sept 2026, 08:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.