Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Gorilla Tag Professional [100 PLAYERS]

Gorilla Tag Professional [100 PLAYERS]

A Roblox experience owned by Gorilla Tag Professional.

Social & hangoutENsocialtagmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Gorilla Tag Professional! 🦍 [100 PLAYERS EDITION] This experience is only for professional gorilla taggers. ✨ Become a "monke" and avoid the evil "monkies". Avoid being turned into lava. If you do become a lava "monke" then infect your fellow friends! 🏆 ⭐ REGULAR PLAYER SERVERS: https://www.roblox.com/games/8690998110 This game is in early development. More information: https://devforum.roblox.com/t/1681728 Amazing idea by Lemming. [Gorilla Tag]

Last updated by the developer 21 Feb 2026, 19:25 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
17,841,672
lifetime visits
78%
liked (5,787 👍 / 1,656 👎)
21,181
favourites (1.2 per 1k visits)
4 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Skin Colors & RGB Skin
250 R$
Rainbow Trail
250 R$
Lightsaber [Custom Colors]
170 R$
2X Votes
150 R$
VIP
110 R$
Banana Skin!
100 R$
Branch
100 R$
Boombox
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play the game! · welcome99,139 · 0.00% win
Meet a developer! · social582 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3178no change
23 Aug 2026, 17:0878no change
13 Aug 2026, 17:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.