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Dream Savior

Dream Savior

A Roblox experience owned by Yokimaa.

AdventureENplatformerfightingnightmare fantasy

Description (written by the developer; not a statement by this register)

BUGS TO LOOK OUT FOR: | Using packages/layered clothing may break death animations and ability unlock animations. | Dying or falling while an enemy is attacking may cause the server to lag out for the rest of the session. | Enemies may permanently attack faster if others are killed nearby. | Rarely, enemies will vanish without dying and stop you from progressing; Resetting will respawn the enemies and fix this. Team Yokimaa's Game made for the 2022 Roblox Game Jam with the theme "Dream Game" Adventure/Platforming/Fighting This game's setting takes place within your own fantasies, which have been slowly taken over by nightmares; it's your job to traverse the otherworldly scattered lands of this illusory realm and subdue these nightmares to prevent them from spreading any further! Currently, there are three levels/worlds to explore and three abilities to unlock. Available on Computer and Xbox WASD | Space | Shift | LMB | E | RMB LS | A | LT | RT | X | B

Last updated by the developer 2 Jul 2022, 19:36 UTC.

0
playing (measured 10 Aug 2026, 22:08 UTC)
1,852
lifetime visits
94%
liked (92 👍 / 6 👎)
113
favourites (61.0 per 1k visits)
4 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tipjar
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noble Beginnings · progression389 · 0.00% win
Into the Heart · progression230 · 0.00% win
Center of Chaos · progression155 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.