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Arachno [Horror]

Arachno [Horror]

A Roblox experience owned by ZYORA.

HorrorENhorrorescapesingle-player

Arachno [Horror] is a horror experience created on 2022-03-04. It has recorded 569,907 lifetime visits and 19,161 favorites. The game holds a 57% like percentage. Currently, zero users are playing. The experience supports single and multiplayer modes across PC, mobile, tablets, and console platforms.

Description (written by the developer; not a statement by this register)

Welcome. Escape your way out of the madness. Like Favorite and Follow the game for more future updates! PROMOCODES IN COMMUNITY SERVER [Single player & Headsets are recommended.] Solo/Multiplayer available Available in PC, Mobile, Tablets, Console

Last updated by the developer 12 Jul 2025, 22:24 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
569,907
lifetime visits
57%
liked (1,760 👍 / 1,343 👎)
19,137
favourites (33.6 per 1k visits)
4 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starterpack
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Found the knife! · collection184,815 · 0.00% win
First Death · progression150,892 · 0.00% win
Plank Lab · other106,733 · 0.00% win
Episode 1 Arachno Domain Completed · progression35,580 · 0.00% win
First Key · collection6,397 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked23 September 2026 — 57 % liked14 August 202623 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 23:3357no change
14 Aug 2026, 20:0557first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.