Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Roadside City [Pre-Alpha🛠️]

Roadside City [Pre-Alpha🛠️]

A Roblox experience owned by LifeWorks Entertainment.

RoleplayENcity_buildingsocial_simulationpre_alpha

Description (written by the developer; not a statement by this register)

This game is in the Pre-Alpha stage and is NOT finished! This means this is not the finished product and the full version will come later on! Shutdown = Update - Get Cars! 🚘 - Go to the movies! 🎦 - Have an awesome party! - Bake! - Eat food! - And so much more to do! Notes: Update logs will be displayed in-game as they come! Expect MANY bugs as this is not even the beta, it is pre-alpha! We'll keep you updated just join the group!! Gray buildings are future buildings, so check those when new updates come out!

Last updated by the developer 28 Aug 2022, 21:41 UTC.

0
playing (measured 12 Aug 2026, 07:52 UTC)
231
lifetime visits
100%
liked (9 👍 / 0 👎)
7
favourites (30.3 per 1k visits)
5 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donator Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-alpha player · welcome61 · 0.00% win
Dancer · other9 · 0.00% win
Yum! · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.