🛠️[SUPERSIZED!] BUY MY BUILD [DONATION GAME]
A Roblox experience owned by CityDreams.
SimulatorENbuildingeconomysocial
🛠️[SUPERSIZED!] BUY MY BUILD [DONATION GAME] is a simulator experience created on 2022-03-05. The title has accumulated 6,215,853 lifetime visits and 41,877 favorites. Currently, zero users are playing. The experience holds a 74% like percentage. The description indicates gameplay involves building, selling, and buying models, with donations processed via shirts and gamepasses.
Description (written by the developer; not a statement by this register)
👍👍New update at 10k likes👍👍 🛠️ Welcome to BUY MY BUILD, in this game you can build, sell and buy models in order to become the best selling and most liked builder! You can link your own clothing to gain ROBUX from selling builds, when someones buys your model, the model will be transferred to the buyers in-game inventory, to be kept or resold! ⚠️ Donations for builds are done through shirts and gamepasses. It can take up to a week to receive the robux and it may be 40% less due to Roblox fees. You can see your pending sales here: https://www.roblox.com/transactions It is a place where you can express your creativity, while also meeting other builders and developers! 👚 In order to link clothing click here: https://www.roblox.com/develop?View=2 Goodluck on becoming the best builder! This game was inspired by "PLS DONATE", and "Starving Artists".
Last updated by the developer 2 Jul 2025, 02:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.