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[Beta] An Ordinary Hangout Game

[Beta] An Ordinary Hangout Game

A Roblox experience owned by The Mine Productions.

HorrorENbackroomsexplorationhorror

Description (written by the developer; not a statement by this register)

Shutdown = update Current event: There is a sale. Go buy stuff. I have no ideas on what to put here. The Backrooms is here! No-clip out of reality to see what is in store! This game is not meant for role play and private servers will stay free! Look at the social links to get a free virtual cookie. Note: the virtual cookie may not works so no guarantees. Also check out my group's allies as the owners are cool people. Be sure to be aware for updates to come!

Last updated by the developer 17 Dec 2023, 20:21 UTC.

0
playing (measured 15 Aug 2026, 17:35 UTC)
2,065
lifetime visits
86%
liked (12 👍 / 2 👎)
8
favourites (3.9 per 1k visits)
6 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Yourself
120,000,000 R$
Beta Features
1,469 R$
Time Multiplier (5x)
399 R$
Ranked Chat Tag
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Timer Starts · welcome1,208 · 0.00% win
Impossible Odds · collection1 · 0.00% win
Another Level · progression0 · 0.00% win
Anti-Reality Man · progression0 · 0.00% win
The Fun Never Stops =) · progression0 · 0.00% win
Pipes in a Dream · progression0 · 0.00% win
Support Contacted · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.