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The Vampire Origins

The Vampire Origins

A Roblox experience owned by Vampire Origins.

RoleplayENThe Vampire DiariesRoleplayMagic/Spells

The Vampire Origins is a roleplay experience created on March 6, 2022. It has accumulated 25,135,829 lifetime visits and 65,790 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The experience is based on the TVD universe and includes keybinds and spells.

Description (written by the developer; not a statement by this register)

Game Based On The TVD Universe. Keybind's and spells can be found in game ! If you are playing on a low end device or experience any lag please make sure you are playing on a sturdy wifi connection and have reduced graphics in the default Roblox settings.

Last updated by the developer 31 Dec 2024, 16:22 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
25,135,829
lifetime visits
77%
liked (20,162 👍 / 5,971 👎)
65,789
favourites (2.6 per 1k visits)
6 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inadu Labonair
2,000 R$
Hope Mikaelson
1,900 R$
Dahlia
1,800 R$
Cade
1,800 R$
Expression Bonnie
1,700 R$
Always And Forever Bundle
1,500 R$
Qetsiyah
1,500 R$
Dark Josie
1,400 R$
Emily
1,300 R$
Mary And Nora
1,200 R$
Fr3ya Mikaelson
1,200 R$
Valerie Tulle
1,000 R$
Harvest Davina
950 R$
Sybil
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10k Coins · collection2,401,387 · 0.00% win
Trick or treat ! · other27,601 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.